Stealth Purity and the Long Cheat

Posted on

Some of us are not born to be stealthy, some of us revel in the gung-ho gameplay, whereby we see a plethora of cocky enemies ahead and we have seven weapons in our inventory and a handful of grenades and we know what we’re going to do. We didn’t even decide to try a tactful option. It’s going to be messy and you’ve already selected dual wielding as you make your approach.
Then there are people who enjoy pure stealth games and get a thrill from silently infiltrating and disenabling massive compounds. There’s a satisfaction in completing an entire level, taking out your enemies without them even being aware and when they do notice something is up, it’s far too late. That is of course if you don’t mess up. Then you need to rush to stop them from alerting more guards and sometimes you panic and use a bazooka by accident and well it kind of blows your cover in every sense of the word.
So we have the stealth game and we have the aggressive guns blazing game – but what about the games that offer us the option of both? The tactical shooter is what we currently label the stealth shooter game and I’m going to discuss why these remix games are so much fun and why maybe modern day stealth games are actually one long cheat to the end goal.

Silence Dance and the Accompaniment of Mayhem
Many game snow that are ingrained in our mind as being shooters, offer a stealth approach to many missions. In fact in the past couple of years and no doubt ahead of us, more games will let you approach volatile scenarios completely, in a sneaky tactical manner, if we so choose.
Examples include the Crysis SeriesFar Cry, Deus Ex and even Call of Duty. One game that is particularly enjoyable when played as it is spiritually intended is Wolfenstein: The New Order.

This game which works well as being simple in its goal – fun, chaotic propelling of ammo towards Nazis, also lets you take out a range of enemies stealthily, if you can. All these games, bar Crysis offer the same approach to what is called ‘stealth takedown’, you crouch, move carefully and then when close enough hit whatever button automatically enter stealth kill mode.
Crysis as a series encourages you to use more tactical approaches by giving you a wider range of means to execute foes covertly and make the road ahead easier. You can affect the environment, use special gadgets, even the ultimate cheat in stealth, invisibly – all to make the path ahead easier and also add variety, which many people claim is lacking in big FPS games.

The heart of Wolfenstein is a FPS, guns blazing, ammo everywhere and health packs being your best friend. You can stealth kill if you want, in fact it might be easier, but it’s not the essence of the game. Crysis and Far Cry are presented in way that makes you feel as if you can decide how to play, but why would you waste the chances you’re given.
But do these elements in shooter games, really justify the addition of the word stealth in the game description? I suppose that’s up to you. We’ve talked about games that at face value, are the polar opposite of stealth games, now let’s get a bit closer to the top of the tier.
Stab and run, or run and stab?
Ubisoft’s Assassins Creed ticks off a lot of boxes for gamers. It’s billed as an “action-adventure open world stealth video game “. Quite a mouthful, but better than a mouthful of poison blade death right.

In the spirit of the game, you should play as an assassin and by that I mean sneakily and covertly take out your enemies. You have means in which to assassinate prime targets without being seen and then evade once spotted. True hard-core wannabe human eliminator will hope to engage in assassination missions completely invisible, never to be noticed from the moment you enter an enemy red zone, the execution of guards and your main plot related victim and then subsequently you escape from the now aware and volatile area unseen.
All of the games in the series have a standard method and inventory for taking either approach. Some games introduced gameplay that made things handier (I’m not talking about not drowning in 2 feet of water like in the first game, though that was appreciated). In Unity we have our first unique change, a sort of throw-back to the Commandos games, where you can assume a disguise to bypass your enemies, but it will evaporate if you get to close to them. This can be quite a useful trick, so long as you disguise yourself not as the people you’re trying to bypass. Speaking of Commandos, it had the same offer of going stealthy and making your life easier, or risking more volatile approaches which did not guarantee a level complete.

I could have added the Rockstar Batman games in to this section, because let’s face it they’re very similar, also in their marketing with one coming out every year and not much changing (I do like the games though). But Batman does allow for more freedom in terms of going in and completely annihilating without the need of stealth, even if it is favourable, compared to Creed.
By that rule I’ve applied, I could also add games like Dishonoured, Hitman Absolution, and Deus Ex to name a few.

So while you can go at it from a madman killer perspective, certain games let you know, quite promptly, it’s not the best method and you’ll probably be killed or trapped if you don’t plan things out properly. And if you do succeed by blazing in like a constipated bull, you may only survive due to luck or a glitch in your favour. Some games reward you with that fictional badge of honour that is an achievement boop (well not anymore Xbox One!) if you complete a game that offers a variety of completion methods in gameplay and you choose to be an invisible killer or passer-by of opponents until the very end.
Nevertheless as I said it is possible to take on certain missions of a more abrupt approach, but Assassins Creed is a stealth game, it’s just still not as pure as we need to really feel like what stealth embodies.
See no, hear no, stealth so
Ok we’ve covered a very brief variety of how stealth games actually come in different packages and that there are variant degrees throughout. We have shooters that offer tactical approaches, which still count as stealth but are no necessary at all, because these games usually lump you with a backpack armoury to slew all foes. We have action stealth games, that have stealth in their description title, rightfully so but still allow room to manoeuvre in how true to the art you need to be. Now let’s talk about games that mean for you to be a stealth pro and will let you know without delay that any other tactic earns you a time out in the naughty chair aka the death loading screen.

Translation: Never shoot a donkey with a melon full of lying cheese pens
I suppose it won’t be a shock that I’ll be focusing heavily on Splinter Cell and yet given the recent games released under the title it feels a bit tarnished, not in terms of the games themselves (I found Conviction and Blacklist to be fun enough), but in terms of using this series as a sound basis for what a full blooded stealth game is.
Splinter Cell was one of the first games many people were exposed to that put such a taxing emphasis on truly operating under stealth. I myself remember having to become one with the NSA training program to pass a particular submarine mission.

Thief isn’t just about keeping quiet throughout so that you don’t get stabbed, I mean that’s paramount but it’s also because in a way you have to because being a little tricky voleur is your livelihood. The first few games were pure in essence, you had a code of honour and a code of action. Similar to the laws of Assassins Creed but the darkness of Thief gave an air of no other options. In Creed you character, your decisions rapidly birthed freedom and straying. The newest game in the Thief series, offers a looser approach similar and yet not as polar to how Splinter Cell is headed.

Sniper orientated games could be classified as true stealthy games as well. I suppose many of us assume that stealth means to be clad in black taking out naughty nerdowells from questionable angles rarely with a non-melee weapon.  Sniper Elite is a popular series where you can’t just run away or whip out your RPG to beat your missions with flourish.

 The night is Dark and full of dildos
A think most of us can admit that a common trait of extreme stealth games, is constant replaying and reanalysing your approach after death screens rub your inability to keep the noise down in your face. Truth be told the annoyance comes from my own underdoing’s but primarily from how long it takes to load up from a save file. That’s an irritating for any game!

Could have paid off a mortgage waiting on this game….
I think that stealth plays an important part in video games, as a mechanic for practise (not for real life assassinations of course…of course) and as a style of gameplay we should keep enjoying. Some people find that they aren’t good at a certain genre of gaming and I can see how stealth games might be a scary area for the uninitiated. Yet I believe that it’s a genre that yields reward and skill in repetition (whereas sometimes that isn’t always a naturally honed skill with fighting or driving games). It would be interesting to see stealth games come out further introducing interesting, sometimes accurate and innovative styles of gameplay.


Beatbuddy coming to XBox One this summer

Posted on Updated on


Players living in the United States who just can’t wait for the WiiU and Xbox One version to be out can also check out Beatbuddy for the NVIDIA Shield Android TV console. The game was released today and is available only on SHIELD devices through the Google playstore for $5.99:

Check out the E3 Trailer

So far the awarded action adventure has sold over 700.000 copies on PC, Mac, Linux and iOS and received more than 14 awards and nominations both from the music and game industry. With an amazing exclusive soundtrack composed by industry legends such as Austin Wintory, Parov Stelar, chiptune-genius Sabrepulse and the La Rochelle Band – Beatbuddy is sure to bring a groovy summer for console gamers this year!

iOs Review:

Check out some previous articles we’ve done on Threaks and an interview Glowbear did with them way back at Rezzed

E3: Doom 4 Trailer + Gameplay

Posted on

Yay! So Doom 4 is a real thing now.

I honestly have mixed feelings about the gameplay, the video they’ve shown off does look a little too stage-managed for my liking; you don’t really get a sense that the player is really in any danger at any point in the video, even at the climax, but then I guess that’s to be expected in this sort of trailer. Hopefully as we get nearer to release we’ll see enough to build up a picture of how the game actually plays, and how much fun it’ll be.

[Trailer below, longer video of actual gameplay below that.]

Alone in the Dark: Illumination releases apparently(?)

Posted on Updated on

The latest installment in the Alone in the Dark series released just two days ago, with seemingly very little announcement on the part of Atari. I’m not sure if this means they think the game will be so good word of mouth alone will make it sell in the millions or they’re maybe just not convinced that anyone will think it’s any good.

Judging by the Steam reviews so far I’m going to verge on the side of the latter.

Resident Evil 0 Remaster Officially Announced! Woop!

Posted on Updated on

So here it is, finally. There was rumour of a remaster around the time the HD version of REmake was released but now we have an official announcement trailer for it… so that’s almost definite proof it exists, right you guys? Right???

RE: 0 had it’s faults, I’ll admit but I’m definitely excited to see this get re-released cross-platform. My only question now is, does this mean the other RE games will be getting remastered too?

Review: Not a Hero

Posted on Updated on

Platform: Steam (Coming soon to PS4 and PSVita)
Price: £9.99
Release date: Now

Notes: For the purpose of this review I played Not A Hero using a controller and while playing with a a keyboard and mouse isn’t that difficult, using a controller is highly recommended.

There’s a large bunny rabbit man, called BunnyLord who wants to become to Mayor of Vodkaville (CHECK IF RIGHT), but he needs the help of various crazy characters, from the geezer lad Steve to Cletus the Shotgun loving snapback fashionista, to take down his rivals and the corrupt goons of the city, to do so naturally you’re using violence and lasers to kill lots of enemies to get him his wishes, but still, it’s not corruption because well….he’s a bunny man so we’re the good guys right. Right?



Not a Hero is brought to us by Roll7 who also created the award winning OlliOlli series.The basic principle of this game is simple. You have to clear out a building of enemies and completed specific objectives, then escape. To commit the pixelated colourful mass murdering, you have one weapon that is specific to your character, but has the ability to change its firing function based on absorbing dropped upgrades. Most weapons have the ability to become lasers, ricochet ammo or fireball projectiles, for a limited amount of rounds. There’s quite a roster of playable characters to choose from, 9 in total, all unlocked as you progress through the levels, 20 in all. (CHECK LEVEL COUNT)

You are given optional objectives which serve as point boosters and what ranking you will get at the end of each level. Giving the accent of some of the characters and the titles of the ranking achievements, it is safe to say that the world of this game is in 8Bit England.


Taking cover is pretty important in Not A Hero and In the first couple of levels, you would be forgiven for assuming that you can go in guns blazing and succeed. But tapping A to take cover or to slide tackle an enemy allowing you an execution shit, is pretty much paramount to ensure you survive the perils of each level and believe me each level increases in difficulty. Difficulty is not the correct way to use though it is apt, contrariness would describe the progressing of how tough it is to reach the exit of each level. Sometimes you can get locked between two enemies, with no way out and you are furiously shot at from each side, which does create an amusing ping pong effect with your body until you die. Enemies like to cover too, but timing and planning can get you through the trickiest of levels. Or just say to heck with it and go guns blazing for glory!

It’s easy to find yourself wanting to replay levels to try with new characters, catch collectibles and try to get higher rankings. Not A Hero takes common addictive (in a good way) gaming factors and lays them out simply, yet stylistically and with a touch of British humor which is a welcome change. No offense America.

The music is fast, 8bit style that usually accompanies this style of game and the sound effects are boisterous,with the voice actors performing amusing character accents and colloquialisms.


For games with scrolling text, it would be e beneficial to either have a text speed option or the ability to hold A to make the text scroll faster or pressing A skips the current line, but not the entire scene. That’s the problem there, that the entire scene will be skipped, when all you wanted to do was quickly read the dialogue and dive into the game.


Not A Hero is a game that will not only appeal to people who enjoy Hotline Miami, but especially to those that like that style of game but don’t necessarily want to play Hotline Miami.


Though humour is entirely subjective, (apart from Irish potato jokes, they’re just lame), Not A Hero offers wacky and harmless dialogue that isn’t trying to evoke any allegorical thoughts on society. Don’t get me wrong there’s nothing at all unrewarding or bad about games that do, but games are meant to be fun and immersive and sometimes games should be easy to pick up and put down, whilst feeling full and offering replayable value to gamers. Not A Hero ticks those boxes and with a lot of AAA games coming out as a whole package or in episodic format, the yearning to play a game you feel you can finish simply by picking a controller and going for it, is sorely needed, at least for this gamer.